The problem with P.N.03 is that it doesn’t play how it looks. In every way, it looks like a sci-fi Tomb Raider clone: You play an unfeasibly-proportioned chick in skin-tight clothing, who jumps, does flips, and shoots the hell out of things. You run from room to room, jump on stationary platforms, shoot things, and occasionally fight a boss monster. When I first tried to actually play it like that, I immediately hit a wall of controls that just didn’t seem to do what I wanted. As a platform game, it was a mess. Any sense of flowing action was broken up by a score for each room. The game kinda sucked, but it had a neat style so I kept playing.
Eventually, I figured out that the overall game really wasn’t a platform game. It was really more of a shooter, where the platforming was secondary to shooting the baddies. The auto aim was kind of strange, and the enemies were as dumb as bricks. It sucked a little less, because once I got the controls it at least seemed like a fair game, that I could tell what difference my actions made.
What I finally decided is that P.N.03 is a rhythm game. The background music never goes much past driving beat: The gameplay, as intended, is: Find an enemy robot thing, learn it’s attack pattern, dodge around it. Approach, shoot, jump left, shoot, jump right, shoot, kill it. Or maybe shoot, jump back, wait a beat for the missile approach, jump forward, shoot, kill. It’s a music game, like Frequency or Guitar Hero, but instead of loops it’s explosions. Now that I’ve figured that out, I’ve decided that it’s a pretty good game, but one that I certainly can’t recommend for everybody.
Posted on June 16th, 2007 by Nathan
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