More on Burnout Paradise
The basic gameplay is still pretty much like Grand Theft Auto 3 without the pedestrians or the blood or the goofy missions. It’s a lot of fun driving around the town, finding new “secrets”, unlocking new cars, and even a race or twelve. All this stuff is awesome, but it’s secondary to the multiplayer. In most racing games, there’s a problem where player skill differences are emphasized: Players who are actually good pull so far ahead of bad players that they may as well not be playing in the same game.
Mario Kart gets around it through cheap weapons that give players in back the advantage. That’s why it’s one of the best party games, because no matter how bad you’re doing, you get to fuck over the driver in first with a blue shell. Burnout Paradise does it in a different way, by allowing the players to drive in the shared space, and to compete, but also to just play around. I think that may qualify it as the first a cooperative driving game.
How it works is, the host chooses a challenge. Then everyone tries to complete it. That’s it. It might be as simple as “Drive 300 yards against traffic”, it might be “Everybody jump off this cliff, do a barrel roll, and land on the train tracks”, or it might be “Everyone collectively get 45 near-misses”. I’ll ignore that a near-miss should technically be a hit.
Of course, once you accomplish your part of the challenge, you get to then freely mess with everyone else. Maybe go for the midair collision with the guy trying the jump. Maybe just take down the guy who got you earlier (it keeps track!). Finally, during the multiplayer game, you still get credit for secrets you find, making multiplayer the best way to find some of this stuff as the challenges tell you exactly where they are.
The game’s not exactly deep (Drive! Hit things!), but it is rich. Check it out.
Posted on January 31st, 2008 by Nathan
Filed under: Commentary | No Comments »